Physical Complaints

Lower back, neck, shoulder and knee pain are common complaints that lead to high healthcare and social costs, but active movement is effective in treating them. Corpus VR offers a solution to this, by allowing patients to actively participate in their recovery process during treatment. Both at home and in practice. 

VR can be used therapeutically for various physical complaints and helps improve sensorimotor cortex and neuroplasticity. This leads to better treatments and an improvement in patients’ quality of life. 

Corpus VR allows you and your client to actively and purposefully train for low back, neck, shoulder and knee pain. Patients play VR games at their own range-of-motion level, using motion sensors to track correct exercise execution and progress. The therapist can adjust the difficulty level throughout therapy to fit the patient’s treatment magnitudes and training variables.

Treatment of physical complaints with Corpus VR was developed from scientific research, R&D, KNGF guidelines and conventional evidence-based practice.

An overview of physical complaints

Corpus VR can be used with any of the following physical complaints:

  • Neck complaints and pain
  • Shoulder and arm complaints
  • Headache Dizziness
  • Low and middle Back pain
  • Lower limb/ Hip and Knee pain
  • Long Covid
  • Fibromyalgia

Neck complaints and pain

A-specific neck complaints

  • Musculoskeletal complaints
  • Motor Control Impairment (JPS/ JPET)
  • WAD I&II (Trauma-related complaints)
  • Commotio cerebri (Concussion)
  • Post-commotional syndrome (PCS)
  • Kinesiophobia
  • After surgery (oncology, fracture)
  • Cervical radicular syndrome (neck hernia)
 
Our specialists developed 11 unique cervical VR worlds. In collaboration with the University of Humanistics (feasibility study) and the Utrecht University of Applied Sciences we made use of the scientific research that is now part of the exercises for optimal outcome. 

The exercises in the virtual worlds fit with the following treatment goals:

  • Improving range of motion (ROM), and client mobility
  • Improving the quantity and quality of movement
  • Improvement of coordination
  • Improvement of proprioception (JPS, MCI)
  • Stability training
  • Promotion of muscle function
  • Promotion of muscle tone regulation
  • Promotion of self-initiated, intuitive movements (Implicit Training)
  • Promotion of therapy compliance
  • Reduction of pain

Upper limb Shoulder and Arm complaints

  • Tendonitis
  • Bursa
  • Trapping/ impingement syndrome
  • Operations
  • Frozen shoulder
  • Musculoskeletal complaints
  • Osteoarthritis
 
We have developed 2 different VR worlds in cooperation with Rehabilitation Friesland, UZ Gent, SMK and Erasmus MC, among others. In doing so, we made a translation to second- and first-line rehabilitation.

The exercises in the virtual worlds fit with the following treatment goals:

  • Improvement of the client’s range of motion (ROM), and mobility
  • Improving the quantity and quality of movement
  • Improvement of coordination
  • Promotion of muscle function
  • Promotion of self-initiated, intuitive movements (Implicit Training)
  • Promotion of therapy compliance
  • Pain reduction and function improvement

More questions?

Our team is ready to answer all your questions.